The Phantom Fellows first sounds a lot like the illegitimate child of Wadjet Eye's Blackwell games and The Darkside Detective, combining the spirit guide and trapped spirits of one with the witty banter and connected supernatural cases of the other. Although it has all of those elements (Paul Korman, the game's sole developer, is a fan of both series), the game then takes off in fresh and colorfully quirky directions. Throughout its progressively complex cases, it deftly strikes a balance between heart and humor. Its dialogue plays with language like a P.G. Wodehouse who is obsessed with innuendo, and its diverse riddles have logical as well as humorous outcomes.
Englebert and Oliver make a peculiar couple. For starters, Englebert is a floater and Oliver is a breather, which means that Englebert has, well, died, whereas Oliver is a living, breathing human. However, he hasn't left and spends his time stalking, or more precisely, playing practical jokes on others. His bowler hat and mutton-chop whiskers demonstrate how long he's been at this, so when he realized young Oliver could see him, it must have surprised him a little. And converse with him. All without going crazy, somehow. Oliver, on the other hand, was an odd kid who has since become an odd adult. Or at least man-child.
Englebert longs for simpler times when things were substantial and uncomplicated, before the advent of modern technologies such as telephones. as well as power. It was maybe inevitable that Oliver would end up using his spook-seeing abilities to establish a ghost-hunting firm for haunted clientele, given he hasn't quite mastered the whole having a profession and money thing or getting up during daylight hours. To be clear, that's spook, singular: Englishlebert must do the majority of the job of communicating with other spirits because Oliver can only see him. And boy, does he ever rub that in.
The graphics, which also use super-chunky pixels to create complex, realistic settings, will be familiar to fans of The Darkside Detective. Or, considering that faces can only occupy a few pixels and many objects even fewer, include as much detail as you can. It feels like you're playing an early 1990s game through nostalgic rose-tinted glasses when you add in a soft glow around lights and ghosts, patches of drifting fog, and occasional lashing rain. The setting is also reminiscent of the 1990s, as Oliver navigates his hometown of Elderberry in a dilapidated station wagon while bumping into VHS cassettes and floppy disks.
The music, which combines synthwave with sporadic guitar-led rock, likewise tends toward the retro style. These tracks are meant to provide emphasis, and as you investigate, they fade off to simply the sound of passing cars or the whisper of the wind. Although this keeps things interesting and eliminates the monotony of continuously repeating background music, it can occasionally leave situations entirely silent, which is a little unsettling. Especially considering that dialogue appears in boxes at the top of the screen rather than being voice-acted. (To be fair, adding voices would have been a large ask for a lone developer because Oliver and Englebert are quite talkative.)
- Adventure game with a narrative focus where the writing and the plot are prioritized.
- Animations and pixel graphics are created by hand!
- You can freely explore the world you're in by walking or floating about it.
- Alternate between Englebert and Oliver! There are benefits to being dead sometimes. Perhaps. Day 2: alternating between the two unlocks.
- Seven Playable Days: An overarching plot develops into an inevitable conflict, with each day having its objectives and characters!
- Day 3 unlocks the Fast Travel Map, which allows you to freely explore Elderberry and return to prior days' locations for more interactions, world development, and other puzzle solutions.
- Reasoning for Real-World riddles: Some riddles have several answers depending on basic logic; you don't have to leave the current place, but you can go grab something from a prior day's location that will aid you in the present.
- Dialog-based Hint System: Englebert frequently acts as Oliver's mentor. He will give you tips with increasing levels of detail if you ask him for advice on what to do. You may also ask him to stop so you can take as much or as little assistance as you need.
- Hotspot Heaven: Everything can be clicked! To provide you with original lines, giggles, and world-building, Oliver and Englebert will examine and engage with everything.
- Dual Controls: Designed to be simple to operate with a keyboard, but with the ability to point and click as well.
System Requirements
Minimum system requirements:
- OS: Windows XP
- Processor: 300MHz Processor:
- 128 MB RAM
- Graphics: 320 x 240 32-bit.
- DirectX: Version 9.0
- Storage: 3 GB of available space
Additional Notes: Video: DirectX and DirectDraw are supported.
Recommended system requirements:
- System requirement: Windows 8 or higher.
- CPU: 1 GHz or more 32-bit (x86) or 64-bit (x64) CPU.
- Memory: 2 GB of RAM
- Graphics: DirectX 9 graphics device with WDDM 1.0 or greater drive.
- DirectX: Version 9.0
- Storage: 3 GB of available space
The Phantom Fellows Free Download
Since one of the closest buddies is already dead, the two of them launch a paranormal investigative company together in the novel The Phantom Fellows.
The Phantom Fellows Free Download
Size: 902.32 MB
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